Important Stuff for Fighters at Festival
Number 1 – for all fighters: BRING YOUR AUTHORISATION CARD! Or authorisation paperwork! I have been informed that a photo of your card or paperwork, even both sides, is NOT acceptable proof of authorisation at this time. Neither is somebody vouching for you! So you must have your card, or a full signed copy of your authorisation paperwork which is in date (3 months from the time you authorised).
2. Armour inspections will be done in camp by a camp marshal. Groups should nominate somebody to go to the Marshall in Charge (Collette, camping with Attica) on Thursday to get inspection stickers. If there is no-one in your group who is a marshall, try a neighbouring group.
3. Check your armour and weapons before festival. New straps and fresh tape means a trouble-free fighting time. Particularly check thrusting tips to ensure they will not compress the wrong way and slide through bars.
4. Bring mesh if you want to fight war.
5. Plumed combatants – make sure your plumes meet specifications.
6. Archers – ensure that your armour and weapons are up to date and meet current standards. Please check in the Lochac Fighters Handbook for what these are. This includes names and groups on all arrows.
Roundtable discussion on the training of female fighters
This will be a facilitated discussion on the training of female fighters, focussing on the three seperate ‘issues’ of 1 – day to day training, 2 – identifying and managing head space issues, and 3 -identifying motivation blocks and reasons for early quitting. We will be discussing whether trainers need to take a different approach with female fighters in relation to each of the three identified issues, what approaches consistently work, ways that the Armoured Rose can be used to assist training, ways to identify and manage headspace issues, and reasons why less female fighters move on to being intermediate and advanced fighters and how to overcome those reasons.
The purpose of doing this is to stimulate discussion on this topic, to hear the experiences of a range of trainers and fighters, and to then use that combined experience to work out what the most effective ways are to keep female fighters fighting, and to keep them progressing.
This roundtable discussion will be led by Sir Berenger and Countess Liadan, and will run for approximately 1.5 hours. It is primarily aimed at trainers and fighters, but anyone with an interest in this topic is welcome to attend.”
Below is the DRAFT timetable for the Heavy Combat at Rowany 2014 (dated 24th Feb 2014). Please note this is only a draft at this point, stay tunned for further updates.
The War scenarios are below at the bottom of the page
Please see below the timetable regarding the Fighter Auction Tourney format for 2014.
|Day||Time||Pick up Field||Village Green||War Field||Other||Notes|
|Thursday||12||SITE OPENS||SITE OPENS||SITE OPENS||SITE OPENS||SITE OPENS|
|Friday||9||Armour inspections in camp|
|10||Training Female Fighters Class||Radburne-Asylum Challenge 10-11:30, Henri’s Pole Tourney 11:30-1, near Radburne encampment|
|16||Heavy Training||FAT lists open|
|10||Heraldic Melee Tourney|
|14||Barony of Origin Tourney|
Fighter Auction Tournament Format 2014
Fighter auction will be held on Tuesday, from 10am SHARP and aiming to end by 2pm.
I have taken into account the following:
Fun for fighters – enough fights.
Tournament ranks fighters effectively.
Must run to time.
I will be running a round-robin pools to direct elimination final style of tournament. There will be a number of pools with 6 or 7 fighters in each pool. The pools will be selected so that knights and new fighters (<2 years) will be spread out evenly across all pools. Each pool will be fought round robin, so every fighter who completes the pool will have at least 5 fights.
The pools will be posted on a notice board as soon as possible, and will be called out at the start of the tournament as well as the location and time of the field they will be on. It is strongly recommended that fighters make sure they know when and where they need to go – see point 3 below. Fields will be signed and also have a list of the fighters in each pool fighting there.
There will be no byes, unless a fighter withdraws during the competition.
No re-fights during the pools – a double kill will be a double kill. Double kills in the DE will be re-fought.
If a fighter does not enter their field within 30 seconds of being called, they will forfeit the bout.
Depending on the number of fighters, up to 8 pools will be run simultaneously. I am expecting that there will be 12-16 pools. As one pool finishes, the next pool will begin. This part of the tournament should be over inside 3 hours.
The rank each fighter has in the pool will be drawn up overall to get a list of fighters from those who won all their fights at the top, to those who lost all their fights at the end.
There will be a brief break while the rankings are drawn up, and then the top 32 ranked fighters will go into a single-kill direct elimination. If there are number of fighters equally ranked for 32, there will be an elimination round. If there are a very large number of fighters in the tournament, it will begin with 64 instead of 32. The DE fights will run on as many fields as are needed until the top 4 fighters are left.
The final will be fought best of 3.
There will be a pick-ups field on the side for fighters who are waiting, or for fighters who have been eliminated.
Volunteers for marshalls, heralds and scorekeepers/runners gratefully accepted.
The Rapier FAT will follow the Heavy FAT.
Collette de Harcourt, Marshal in Charge, Festival 2014.
Comments to Collette please – email@example.com .
All scenarios will be fought:
- twice with archers, twice without,
- sides will take turns in starting positions/holding towns/forts/key points,
- no breaks between battles,
unless otherwise specified.
A. Ionian Revolt
1. Sardis. The dodgy tyrant Aristagoras incites the Greeks in Asia Minor to rebel against the Persians. They attack the Persian city of Sardis.
Town Battle. Greeks have 2 lives. Objective: take the city. Win when Greeks have taken the city (indicated by raising a flag) or Persians have killed all the Greeks.
2. Ephesus. The Greeks return to their home towns. On the way, the Persians attack near Ephesus with cavalry and archers.
Field battle. The Greek army has 1 life, the Persians have 2 (1 res). If a Greek messenger reaches a designated point, they will achieve reinforcements for the next battle (1 extra res for the Greeks). Win when one side is the only one left.
3. Marsyas. The Persians follow the Greeks. They meet at a river and the Greeks hold the crossing against overwhelming numbers.
Bridge battle. One crossing. Persians have 3 lives, Greeks have 1 or 2 (see previous scenario). Victory when 1 side is left. Again, if a messenger reaches a designated point, they will achieve reinforcements for the next battle (1 extra res for the Greeks).
4. Labraunda. The Persians catch the retreating Greeks in a sacred grove. The Greeks have reinforcements if their messenger got through from Marsyas.
Forest battle. Persians have 3 lives, Greeks have 2 or 3 depending on previous scenario. Victory when 1 side is left.
5. Pedasus. The Greeks ambush the Persians on the road.
Road/gully battle. No res. Persians start in a long line formation, Greeks start in 2 groups either side of the road. Victory when 1 side is left.
B. Persian invasions of Greece (based on 2nd Invasion)
1. Marathon. The Persians have landed on the beach at Marathon, the Greeks attack.
Persians are in a dead-end area, cannot retreat, cannot go sideways. Greeks attack. Option: Persians have 2 lives. Victory when 1 side is left.
2. i. Thermopylae. The Persians must travel through a narrow pass guarded by a small Greek force to reach the heart of Greece. The Spartans must hold the pass long enough for the Greek forces at sea to overcome the Persian navy so that the 2 forces cannot join up. Narrow pass battle. Persians have 3 lives, Greeks have 1. Greeks win if they hold the pass for 5 min. Persians win if they destroy the Greeks.
ii. Straits of Artemisium. The Persian navy is attempting to sail through the narrow Straits of Artemisium and land a force in the rear of the Thermopylae pass. The Greek navy must hold them off. Narrow pass “boat” battle –fought as a barrier battle. Persians have 3 lives, Greeks have 1. Greeks win if they hold the pass for 5 min. Persians win if they destroy the Greeks.
Note: – for extra interest, these battles can be fought separately OR simultaneously.
3. Potidea. The Persians turn their attention back to the Greek colonies in Turkey. They cannot take Potidea by land so attempt to take it by attacking from the sea-ward side while the tide is out.
Fort battle. The Greeks hold the fort, the Persians attack. Persians must take the city within 5 minutes or they are swept away by the tide. Persians have 3 lives, Greeks have 1. Persians win by taking the fort, Greeks win by holding it for 5 min.
4. Plataea 1. The Greeks are holding the hills and fending off the Persian Army.
The Greeks hold the hill and the Persians attack upwards. Victory when 1 side is left.
5. Plataea 2. The Persians have realised that the Greeks are too well defended on the hill, and decide to cut their supply lines.
The Greeks have a small unit carrying supplies which they must get to the Greek hill. Most of the Greek army starts on the hill. The Persians win if they intercept the supplies and get them back to Persian base. The Greeks win if they get the supplies to the Greek hill.
6. Plataea 3a. The Persians have discovered the Greek water supply. The Persians fight the Greeks for control of the springs.
Hold the springs battle – springs are halfway between the 2 armies. Battle is for 15 min, the number of minutes that each side is in uncontested possession of the springs will be counted and the victor is the team that holds the springs the longest. Uncontested possession is shown by at least 1 fighter touching the springs with their weapon. Infinite res.
Plataea 3b. Alternative scenario: springs are halfway between the 2 armies. Battle is for 15 min, the amount of water that each side gets back to their “tank” is measured and the winner is the one with most water. Requires water-point and water containers, could be done with lots of plastic bottles. Each side only has 3 “buckets”. Infinite res.
This scenario will be fought once only.
C. The Greek Counter-Attack/Delian League
1. GCA: Sestos. The Greeks go to destroy the pontoon bridge that the Persians built, but find it gone. They fight the remaining Persians at the town of Sestos and take the pontoon cables back as trophies.
The Persian team is in the town and has 2 pieces of rope (big enough that it takes 2 people to carry each – find tug’o’war rope or similar). The Greeks aim to destroy the Persians and take the ropes back to a safe point. The Persians aim to destroy the Greeks and get the ropes to a Persian safe point. Victory when 1 side is left. Bonus points for each side depending on how many cables they capture and get to the safe point.
2. Byzantium. The Greeks lay siege to Byzantium, the key to the Hellespont.
Fort battle. Greeks have 3 lives and may use rams against gates, sows for protection or siege weapons to break walls. Victory when 1 side is left.
3. DL: Eurymedon. The Greek navy meets a small force of Persian ships. They pursue them on to the beach where the main Persian army is waiting.
All Greeks start in ships (one side of clearing). ¼ of Persians start in ship at sea (designated area, halfway between 2 armies) the rest are behind on the beach (other side of clearing). Persians may fight at sea or on beach, Greeks may fight at sea or on beach. Once on the beach must stay there. Beach has limited width. Victory when 1 side is left.
4. Kition. The Greeks attack the Persian city of Kition. When the leader of the Army, Cimon, is killed, they retreat.
Persians in town/fort, Greeks outside. Greek leader is Cimon. Victory to the Greeks when the fort is taken, victory to the Persians when Cimon is killed/captured.
D. Alexander the Great conquers Persia (maybe)
1. Granicus River. The Greeks have 1 side of the Granicus River, the Persians have the other. There is 1 ford in front, and another crossing further up. The Persians have the high ground.
Ford battle, with Persians on high ground or with some defences. Greeks have 2 fords to choose from. Victory when 1 side is left.
This scenario will be fought twice only, with archers.
2. Halicarnassus. The Greeks take the city of Halicarnassus by breaking the walls.
City battle, 1 gate and 1 place in the wall which can be breached. Greeks have 2 lives. Victory when 1 side is left.
Alternate option: City battle, 1 gate and 1 place in the wall which is released by a marshal after 2-3 minutes of fighting. Greeks have 2 lives. Victory when 1 side is left.
This scenario with be fought twice only, without archers.
3. Issus. The Persians and Greeks face off over a river. The Greeks are outnumbered but have a better position.
River battle with narrow front. 3 fords available. Greeks have high ground. Persians have 2 lives.
4. Tyre 1. The city of Tyre is built on an island, with walls along the sea. Alexander tried building a causeway out to the island for his troops to take the town.
Timed battle – 10 min, infinite res. The Greeks must build a “bridge” across the “sea” to reach the island, using short pieces of rope, hay bales or planks to mark the edges of the “bridge”. Greeks win if they get the bridge to the island. Persians win if they prevent the Greeks getting to the island. The Persians can destroy the bridge by taking away the markers.
This scenario will be fought twice only, with archers.
5. Tyre 2. Unable to reach the island with the causeway, Alexander was supplied with ships. He used these to break the walls on the island and then took the town.
Island battle. The Persians have the island. The Greeks must use rams and breach the wall to get in and fight. Narrow access points act as ships to the walls. Greeks have 2(?) lives. Victory when 1 side is left.
This scenario will be fought twice only, without archers.
6. Gaza. The fortified city of Gaza was besieged and taken.
Fort battle. Victory when 1 side is left.
7. Gaugamela. The huge Persian army was quickly defeated when it was thought that the Persian king had been killed.
Field battle. Persians have 2 lives except for the leader, Greeks have 1. Victory for the Greeks when the Persian leader is captured/killed, victory for the Persians when the Greeks are defeated.
8. Persian Gate. Alexander thought that the Persians were defeated, and was surprised by an ambush at the Persian Gate (a narrow pass) by a resistance army. However, after withdrawing, Alexander sent troops around to take the Persian camp.
Pass/alternate route battle, can use forest. Short pass to Persian camp and also a long route around (cannot be attacked en long route). Victory when 1 side is left.
End of Persian Wars.
If time is running out, some scenarios may be run with less repeats, or may be dropped.